With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High-Level Shader language), and greater concentration of the fixed-function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts.
Beginning Direct3D Game Programming, 2nd Edition sever as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way thought the book, however, you’ll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
Part One Directx Graphics: Don't Hurt Me
Part Two Knee-Deep in Directx Graphics Programming
Part Three Hard-Core DirectX Graphics Programming
Part Four Appendixes
Appendixes A Windows Game Programming Foundation
Appendixes B C++ Primer
Appendixes C Mathematics Primer
Appendixes D Creating a Texture with D3DXCreate
TextureFromFileEX()
Appendixes E Game Programming Resources
Appendixes F What's on the CD