With this book you will:
- Understand shading networks
- Work with lighting, shadows, and cameras
- Learn hardware and vector rendering
- Explore rendering with mental ray
- Caustics
- Global illumination
- Final Gather
- HDRI
- Work with rigid body dynamics
- Created particle collisions
- Learn MEL by creating particle expressions
- Work with soft bodies and springs
- Understand particle instancing and more…
What you need to use this book
- Maya Complete 7 or Maya Personal Learning Edition
- DVD-Rom drive
- An understanding of 3D rendering and dynamics.
(Prerequisite: Learning Maya 7|Foundation)
Lesson 1 Materials
Lesson 2 Textures
Lesson 3 Lighting
Lesson 4 Shadows
Lesson 5 Raytracing
Lesson 6 Cameras
Lesson 7 Controlling renders
Lesson 8 SFX and compositing
Lesson 9 Hardware rending
Lesson 10 Vector rending
etc.