Advanced Visual Effects with Direct3D offers coverage of the latest need-to-know topics in the game industry. It covers advanced topics that have not been covered in other books on the market that have focused on introductory material necessary to educate the reader about Direct3D. If you're already experienced with Direct3D and have conquered the basics, this advanced level book offers the coverage you're searching for.
By not concentrating on introductory coverage, far more space is available to provide rich coverage of advanced topics not adequately covered in current books on the market.
Chapter 1 The New World
Chapter 2 The Programmable Pipeline
Chapter 3 Pimp My Engine
Chapter 4 Particle Systems Part 1-Coding and Optimization
Techniques
Chapter 5 Particle Systems Part 2-Implementation
Chapter 6 Alias Maya API Model Exporters
Chapter 7 Applied HLSL-Water
Chapter 8 Introduction to Vertex Skinned Animation
Chapter 9 Advanced Animation Techniques
Chapter 10 Implementing Scripting
etc.