Game Programming for Teens, Second Edition takes you on a comprehensive journey through the art of game programming. Truly beginning at step one, you will learn the nuances of the BASIC language. You will begin with instructions on basic coding, such as operators and statements, as you get an introduction to the language in general.
You will then learn how to work with graphics. By the end of the book, you will cover the skills of sounds and music and artificial intelligence. "Game Programming for Teens, Second Edition" is light on theory and heavy on practical applications. Many diagrams and sample programs are included to help you understand each concept in full.
This book gives you an exciting introduction to the field of game programming and encourages you to seek out more substantial, theory-driven books.
Part I: The Basics of Basic
Part II: Getting Graphical
Part III: Completing the Puzzle
Part IV: Appendixes