The process of creating amazing effects and imagery can be a rewarding, one-of-a-kind experience. These effects capture the audience and draw them into the film they're watching or the game they're playing.
While multitudes of guides exist for the programming and creation of effects, these guides often neglect the important details behind the process of effect creation. Creating 3D Effects for Film, TV, and Games covers the detailed processes and pipelines used to create effects for a variety of multimedia.
It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia.
It is filled with detailed discussion of each step of the production process and contains in-depth interviews with leading industry professionals. From selecting the studio that best suits your talents to addressing the details put in during the final steps of creating effects, this book is the comprehensive tour guide that every Effects TD should own.
Part I Overview
Chapter 1 Introduction to Visual Effects
Chapter 2 So You Want to Be an Effects TD?
Chapter 3 An Interview with John "D.J." DesJardin
Part II Fundamentals
Chapter 4 The Effects Pipeline
Chapter 5 Approaches to Effects
Chapter 6 Different Types of Digital Effects
Chapter 7 An Interview with Judith Crow
Chapter 8 Optimizing the Process
Chapter 9 Geometry Operators and Tools
Chapter 10 Simulation Systems
Chapter 11 Effects Lighting and Shaders
Chapter 12 An Interview with Theo Vandernoot
Part III Practical Application
Chapter 13 A Practical Scenario
Chapter 14 Pre-Production Work
Chapter 15 Creating the Effects
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