"Visual Basic Game Programming for Teens" teaches the younger reader how to write games with the easily approachable and popular Visual Basic 6.0 and utilizing DirectX 8.1 for the game library.
It devotes little time to the fundamentals of the language, focusing instead on complete game projects to teach the subject of game programming. As a "for Teens" title, this book explains the game development topics in detail. It does not explain every aspect of DirectX, but rather, uses those components needed to teach a lesson in each chapter, focusing on game programming subjects first and foremost.
The focus is concentrated on creating games rather
than the logistics of game programming. For instance,
several chapters will cover artwork, level editing, 3D modeling, and world building—subjects seldom covered in books of this type for the beginner/teen market.
It shows how just a little more work and a few more lines
of code can produce a really great game. You will finish this book with a satisfying sense of completion, a solid feeling of closure, and a desire to tweak and modify the sample games
in the book.
Part I: Introduction
Part II: Creating An Interactive Game World
Part III: The Player’s Character (PC)
Part IV: Non-Player Characters (NPCs)
Part V: Finishing Touches