รูปภาพสินค้า รหัส9781592005857
9781592005857
-
ผู้เขียนJonathan S. Harbour

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รหัสสินค้า: 9781592005857
จำนวน: 337 หน้า
ขนาดรูปเล่ม: 189 x 230 x 21 มม.
น้ำหนัก: 755 กรัม
เนื้อในพิมพ์: ขาวดำ 
ชนิดปก: ปกอ่อน 
ชนิดกระดาษ: -ไม่ระบุ 
หน่วย: เล่ม 
สำนักพิมพ์: Thomson Course Technology PTR. 
:: เนื้อหาโดยสังเขป
Learn the essential skills needed to demystify game programming and harness the power of Windows and DirectX. Beginning Game Programming teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library-great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!
:: สารบัญ
Part I Windows Programming
Chapter 1 Getting Started with Windows and DirectX
Chapter 2 Windows Programming Basics
Chapter 3 Windows Messaging and Event Handling
Chapter 4 The Real-Time Game Loop
Part II DirectX Programming
Chapter 5 Your First DirectX Graphics Program
Chapter 6 Bitmaps and Surfaces
Chapter 7 Drawing Animated Sprites
Chapter 8 Advanced Sprite Programming
Chapter 9 Jamming with DirectX Audio
Chapter 10 Handling Input Devices
Part III 3D Programming
Chapter 11 3D Graphics Fundamentals
Chapter 12 Creating Your Own 3D Models with Anim8or
Chapter 13 Working with 3D Model Files
Chapter 14 Complete Game Project