Learn how to:
- Create and test new ideas and follow up with a strong
design document
- Build terrain, architecture, and spaces
- Effectively use lighting, fog, particle effects, and ambient
audio
- Write solid dialogue and storylines
- Design for specific game genres, like first-person shooters,
real-time strategy games, and Internet puzzle games
Chapter 1 The Basics of Game Design
Chapter 2 Paper Design
Chapter 3 Building Terrain
Chapter 4 Building Architecture and Spaces
Chapter 5 Lighting and Atmospheric Effects
Chapter 6 Placing Encounters
Chapter 7 Breathing Life Into Your Levels
Chapter 8 Dialogue and Story
Chapter 9 Polishing
Chapter 10 Specific Genres
Appendix A Helpful Resources
Appendix B Glossary
Appendix C Review Questions and Answers
Appendix D What’s on the CD