Get ready to master the fine points of 3D game development for cell phones and other embedded devices using OpenGL ES! OpenGL ES Game Development focuses
on the primary differences between OpenGL, OpenGL ES,
and EGL while also covering the new functionality that has been added to OpenGL ES. Explore the potential issues involved in mobile game development with OpenGL ES and learn how to work around them.
Cover the details of audio and 3D game engines for mobile devices, walk through the steps required to develop a game on multiple mobile platforms, and examine the processes involved in distributing your game via mobile carriers.
If you have experience developing games on other platforms and a working knowledge of C and C++, then you're ready for all that OpenGL ES Game Development has to offer.
Chapter 1 Introduction
Chapter 2 The EGL Interface
Chapter 3 OpenGL ES
Chapter 4 A Fixed Point Math Primer
Chapter 5 Developing OpenGL ES Games
Chapter 6 Limitations of the Medium
Chapter 7 Audio for Mobile Devices
Chapter 8 3D Game Engines for Mobile Devices
Chapter 9 The Future
Chapter 10 The Mobile Business Model
Appendix A Using the CD