Charred ruins, bullet holes, rusted metal -- if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze -- and re-create -- the textures and graphics used in these games.
All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture of any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work. Begin with texturing basics, including pixel sizes, color modes, and alpha channels.
Then jump right into hearty texture tutorials as you create everything from sci-fi backgrounds and molten lava to medieval castle walls and dragon skin. If you're ready to travel to the grim back alleys of your imagination, then you're ready for The Dark Side of Game Texturing.
Chapter 1 Texturing Basics
Chapter 2 Nasty Decals
Chapter 3 Sprites
Chapter 4 Military Textures
Chapter 5 Slums
Chapter 6 Medieva/Fantasy Textures
Chapter 7 Planetary Textures
Chapter 8 Sci-Fi Textures
Appendix A2D Graphics Primer
Appendix B Photoshop Keyboard Shortcuts
Appendix C Related Web Sites and Links