Assuming a familiarity with C/C++ and Windows programming, Finely (York University) explains how
to build a first-person shooter game in a 3D environment.
He introduces the Torque Game Engine, texture and
image creation with Paint Shop Pro and UVMapper, low-poly modeling with MilkShape and Quark, and the selection of sound elements, then resolves server and client game play issues.
The CD- ROM contains source code, artwork, audio resources, and development tools. Annotation ฉ2004 Book News, Inc., Portland, OR
Chapter 1 Introduction to 3D Game Development
Chapter 2 Introduction to Programming
Chapter 3 3D Programming Concepts
Chapter 4 Game Programming
Chapter 5 Game Play
Chapter 6 Network
Chapter 7 Common Scripts
Chapter 8 Introduction to Textures
Chapter 9 Skins
Chapter 10 Creating GUI Elements
etc.