You’ll Learn:
- All the ActionScript (Including math and trigonometry
functions) and Flash rendering methods you’ll need to start
animating with code.
- Basic motion principles such as velocity, acceleration, friction,
easing, and bouncing.
- How to handle user interaction via the keyboard and mouse.
- Advanced motion techniques such as springs, coordinate
rotation, conservation of momentum, and forward and
inverse kinematics.
- All the 3D concepts you could ever want to implement in
Flash, from simple perspective to full 3D solids complete with
backface culling and dynamic lighting.
Chapter 1 Basic animation concepts
Chapter 2 Basics of ActionScript for animation
Chapter 3 Trigonometry for animation
Chapter 4 Rendering techniques
Chapter 5 Velocity and acceleration
Chapter 6 Boundaries and friction
Chapter 7 User interaction : moving objects around
Chapter 8 Easing and springing
Chapter 9 Collision detection
Chapter 10 Coordinate rotation and bouncing off angles
etc.