รูปภาพสินค้า รหัส9781584504900
9781584504900
-
ผู้เขียนChris Bateman, ED.

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รหัสสินค้า: 9781584504900
จำนวน: 308 หน้า
ขนาดรูปเล่ม: 188 x 236 x 21 มม.
น้ำหนัก: 825 กรัม
เนื้อในพิมพ์: ขาวดำ 
ชนิดปก: ปกอ่อน 
ชนิดกระดาษ: กระดาษปอนด์ 
หน่วย: เล่ม 
สำนักพิมพ์: Charles River Media 
:: เนื้อหาโดยสังเขป
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today?s studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don?t follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today?s game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer?s (IDGA) Game Writer?s SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

:: สารบัญ
1 Inttroduction to Game Narrative
2 The Basics of Narrative
3 Writing for Games
4 Nonlinear Game Narrative
5 Keeping the Player on Track
6 Game Characters
7 Cut Scenes and Scripted Events
8 Writing Comedy for Videogames
9 Writing for Licenses
10 The Needs of the Audience
11 Beware of the Localization
12 Adding Magic - The Voice Actors
13 Interchangeable Dialogue Content
14 Dialogue Engines