รูปภาพสินค้า รหัส9781584504870
9781584504870
-
ผู้เขียนGlen Rhodes

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รหัสสินค้า: 9781584504870
จำนวน: 515 หน้า
ขนาดรูปเล่ม: 189 x 235 x 25 มม.
น้ำหนัก: 950 กรัม
เนื้อในพิมพ์: ขาวดำ 
ชนิดปก: ปกอ่อน 
ชนิดกระดาษ: กระดาษปอนด์ 
หน่วย: เล่ม 
สำนักพิมพ์: Charles River Media 
พิมพ์ครั้งล่าสุด:ครั้งที่ 2 เดือน -- ปี 2007
:: เนื้อหาโดยสังเขป
Written by a professional game developer, this book details the actual science of game development, including design, story character development, the physics and motion of a game, and audio issues. In this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. There is also new coverage of how to add effects to games, including motion blur and depth blur, flow effects, drop shadow, bevel with highlights, and video with alpha. Through the book a variety of games are created using the power of Flash and the most recent advancements in ActionScript. Beginning with the basics of design, the book progresses through the entire process to teach programmers and Web developers how to create professional quality games quickly. With a basic knowledge of Flash and the techniques provided here, developers will be able to enhance their productivity and produce high quality games that make a real impact.
FEATURES:
* Teaches how to create professional quality games using Flash Professional 8 and ActionScript
* Details the various issues of multi-platform development for the PC, Mac, PDAs and cell phones
* Teaches techniques for popular genres, including puzzle games, adventure games, and small logic games
* Provides completely updated coverage of the new features of Flash Professional 8 and the latest enhancements to ActionScript
* Explains Flash specific optimizations
* Explores how to add effects to games and how to use the latest features effectively
* Provides details on other packing technologies for Flash games such as Windows EXE and Mac HQX
* Includes a CD-ROM with all the FLA and SWF files, along with graphics and sound/music files for immediate use
:: สารบัญ
Chapter 1 The Flash 8 Renaissance
Chapter 2 The Elements of Game Design
Chapter 3 Whack a Capsule
Chapter 4 Block Breaker
Chapter 5 Moon Fighter
Chapter 6 Sound for Games
Chapter 7 Sound Hunter
Chapter 8 Saving Data
Chapter 9 Optimization for Games
Chapter 10 The Optimized Game: AA Bomb
etc,