The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus.
With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques. The collection covers state-of-the-art, shader rendering techniques that will bring your graphics to a new level of realism. Throughout the book you’ll find a plethora of all new, ready-to-use solutions and tools for the many graphics programming challenges you face everyday. These solutions will save valuable programming time, helping to make you more efficient and productive.
Section 1 Geometry Manipulation
Section 2 Rendering Techniques
Section 3 Image Space
Section 4 Shadows
Section 5 3D Engine Design
Section 6 Beyond Pixels and Triangles
Section 7 Environmental Effects
Section 8 Tools, Tips, and Tricks