Written for the producers who drive the game development process, this book examines the decisions and planning that occur during pre- production, the work that must be managed during the production phase, and how to test and code release games. It also offers advice on legal issues, hiring programmers and designers, communicating effectively, recording voiceovers, and choosing music. Annotation © 2006 Book News, Inc., Portland, OR
Part I General Production Overview
Part II Business Information
Part III Managing People
Part IV Technical Production
Part V Pre-Production
Part VI Production
Part VII Testing
Part VIII Post-Production