Two experienced game programmers guide beginning and intermediate users through the steps of designing and developing a desktop computer game. They provide instructions for creating games for a variety of platforms, including KDE/Linux, Qt/Windows, and Qtopia/PDAs. They also discuss issues relating to intellectual property rights. The Windows- and Mac-compatible CD-ROM contains C++ source code for Qt applications and documentation demonstrating the techniques described in the book.
1 Introduction to Desktop Gaming
2 Qt Primer
3 Game Development Using KDE
4 Qt Game Development Using Microsoft Windows
5 Game Development on PDAs
6 Canvas Games
7 OpenGL
8 OpenGL with Qt
9 Sound and Graphics
10 Artificial Intelligence
etc,