* Teaches artists and designers the fundamental principle,
concepts, and definitions of level design through examples
and hands-on demonstrations using UnrealEd
* Contains interviews with designers creating levels for a broad
range of game genres
* Includes a CD-Rom packed with all the files for creating the
sample level, the Unreal Runtime Demo, Photoshop CS
demo, and more
Chapter 1: An Introduction to Level Design
Chapter 2: The Basic Principles
Chapter 3: Deeper Principles
Chapter 4: Hands On: Creating a Basic Level Using UnrealEd 3.0
Chapter 5: Level Design Choices
Chapter 6: Pre-Production
Chapter 7: Production
Chapter 8: Wrapping Up
Chapter 9: Case Study (Splinter Cell or Harry Potter level)
Chapter 10: Final Word
Chapter 11: Document and Design Samples
Chapter 12: Further Reading and Resources.