The tutorials in this beginner's guide show how to build a simple game step-by-step with Multimedia Fusion, and walk through the process of creating graphics, music, and sound effects using ACID, Adobe's Audition, MilkShape 3D, and PaintShop Pro. Later chapters use the pre-built environments and 3D models that come with 3D Gamemaker to assemble sample games quickly. The CD-ROM contains trials versions of 3D GameMaker, Fusion, MilkShape 3D, and PaintShop Pro. Annotation ฉ2004 Book News, Inc., Portland, OR
CHAPTER 1 GAME PROGRAMMING OVERVIEW
CHAPTER 2 GETTING STARTED WITH GAME DEVELOPMENT
CHAPTER 3 BASIC BUILDING BLOCKS OF A GAME
CHAPTER 4 DESIGN DOCUMENTS
CHAPTER 5 ELEMENTS OF THE DESIGN DOCUMENT
CHAPTER 6 WHAT PROGRAMMING LANGUAGE OR TOOLS
SHOULD YOU USE?
CHAPTER 7 INTRODUCTION TO MULTIMEDIA FUSION
CHAPTER 8 MULTIMEDIA FUSION EDITORS
CHAPTER 9 OUR FIRST GAME IN MMF
CHAPTER 10 FINISHING TOUCHES FOR OUR FIRST GAME
CHAPTER 11 INTRODUCTION TO MUSIC AND SOUND EFFECTS
CHAPTER 12 ADOBE'S AUDITION
CHAPTER 13 CREATING MUSIC AND SOUND EFFECTS
CHAPTER 14 INTRODUCTION TO MILKSHAPE 3D
CHAPTER 15 INTRODUCTION TO PAINT SHOP PRO
CHAPTER 16 SIMULATING 3D WITH MMF
CHAPTER 17 DRAWING GRAPHICS FOR DUCK BLAST IN PAINT
SHOP PRO
CHAPTER 18 3D MODELS FOR DUCK BLAST
CHAPTER 19 FINISHING DUCK BLAST 3D
CHAPTER 20 INTRODUCTION TO THE 3D GAMEMAKER
CHAPTER 21 CREATING A GAME WITH THE 3D GAMEMAKER
CHAPTER 22 SILLY ADVENTURE
CHAPTER 23 SPACE WAR
CHAPTER 24 CUSTOM 3D MODELS IN T3DGM
CHAPTER 25 BUILDING CUSTOM 3D LEVELS
CHAPTER 26 TOMB RAIDING X 2
CHAPTER 27 INTRODUCTION TO REALITY FACTORY
CHAPTER 28 GETTING STARTED WITH REALITY FACTORY
APPENDIX ABOUT THE CD-ROM
INDEX