SKILLS NEEDED To get the most out of this book, you should be technically proficient with software so that you can install and configure gmax and Tempest. You should also be familiar with compression software such as WinZip, and a text editor (Wordpad or Notepad). Some 3D experience is desirable but not essential, because detailed instructions are given in the tutorials.
On The CD!
- Full version of gmax 1.2
- Trial version of Photoshop 7
- Finished versions of the tutorial files
- Completed levels for Unreal Tournament 2003 and Quake III
Arena
- Textures referred to in the tutorials
- Color figures by chapter
- Additional configuration information
- Guide to Internet game level creation sites
Chapter 1 The Design Process: Creating the Scope
Chapter 2 Architecture Basics
Chapter 3 Introduction to gmax
Chapter 4 Creating and Editing Meshes
Chapter 5 Launch Pad
Chapter 6 Creating a Factory
Chapter 7 Texturing and Mapping gmax
Chapter 8 Creating Textures Using Photoshop
Chapter 9 Exporting to Game Engines and Editors
Chapter 10 Creating a Quake Level with Tempest
Etc.