รูปภาพสินค้า รหัส9781584502043
9781584502043
-
ผู้เขียนGreg Snook

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รหัสสินค้า: 9781584502043
จำนวน: 326 หน้า
ขนาดรูปเล่ม: 190 x 230 x 17 มม.
น้ำหนัก: 585 กรัม
เนื้อในพิมพ์: ขาวดำ 
ชนิดปก: ปกอ่อน 
ชนิดกระดาษ: -ไม่ระบุ 
หน่วย: เล่ม 
สำนักพิมพ์: Charles River Media 
:: เนื้อหาโดยสังเขป
With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers.

Real-Time 3D Terrain Engines Using C++ and DirectX is written to teach users how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++. Covering everything from the fundamentals of DirectX 9, and creating realistic weather effects, to advanced terrain geometry management, the book works through the complete construction of a robust outdoor game engine.

This is a practical reference for any programmer tasked with creating a realistic outdoor environment.
:: สารบัญ
Part I A Foundation in 3D
Part II Introduction to Terrain Systems
Part III Extending the Engine
:: ข้อมูลพิเศษ
Author Descriptions

Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on a number of successful games with several game development companies. He currently works as an Xbox programmer for Bungie Studios, and has contributed to all three volumes of the Game Programming Gems series.