In his previous book, author Steven Till introduced the core 3D concepts of object modeling, texturing, and rendering. In this new companion book, Till shows how to "set things in motion" - moving beyond static models and renderings and bringing characters and objects to life. Throughout the book, a rich combination of text and illustrations shows how to execute concepts using Autodesk's widely used 3ds max animation program, with the focus always on "the art of animation." Step-by-step project walk-throughs in media animation and forensic animation, among others, round out this often-entertaining and always-instructive resource.
1 Life Is Motion: Introduction to Animation Fundamentals
2 Breathing Life into Objects: Basic Keyframing
3 The Digital Marionette: Basic Character Rigging
4 Digital Puppeteering: Introduction to Character Studio
5 Animating It All: Moving Lights, Cameras, and Materials
6 Go with the Flow: Particle Systems and Dynamics
7 Moving Your World: Projects