รูปภาพสินค้า รหัส9781418859848
9781418859848
-
ผู้เขียนGaey B.Shelly and [et.al]

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รหัสสินค้า: 9781418859848
จำนวน: 631 หน้า
ขนาดรูปเล่ม: 215 x 275 x 19 มม.
น้ำหนัก: 1335 กรัม
เนื้อในพิมพ์: คละสี 
ชนิดปก: ปกอ่อน 
ชนิดกระดาษ: -ไม่ระบุ 
หน่วย: เล่ม 
สำนักพิมพ์: Thomson Asia 
พิมพ์ครั้งล่าสุด:ครั้งที่ 3 เดือน -- ปี 2006
:: เนื้อหาโดยสังเขป
For the past three decades,the shelly Cashman Series has a
successfully introduce computer to millions of students --- consistently presentently presenting the highest quality, most up-to-date , and innovative materials in computer education.The series includes a wide range of titles, from computer concepts to application, programming, system analysis and design, networking,Webdesign,and the Internet.The Java Programming books create an application within each chapter using a pedagogy that combines a step-by-step approach with corresponding screens and numerous exercises at the end of end of each chapter.

Feation of these book include:
- Coverage of application development, development methodology,program design tools,object-oriented design,and object-oriented programming
-Java 2 SDK 5.0 updates and programming assignments thattake advantage of the updated development environment
-Real-world applications that students develop using the six phases of the development cycle, providing them with a solid foundation in methodology
-Tips throughout the book that offer students interface, programming ,and style suggestions
-strong embhasis on learning the fundamentals of producing well-written and readable code
-Numerous chapter reinforcement exercises and programming assignments require students to apply the knowledge they learned in the chapter
-Learn It Online exercises feature practice tests, crossword puzzle challenges, and exercises that snchance student learning beyond the book
-A comprehensive set of Instructor Resource includes all of the lecture and labortory aids you need to presest the best Java Programming course ever
:: สารบัญ
Chapter 1 An Introduction to Java and Program Design
Chapter 2 Creating a Java Application and Applet
Chapter 3 Manipulating Data Using Methods
Chapter 4 Decision Making and Repetition with Reusable Objects
Chapter 5 Arrays,Loops and Layout Managers Using External Classes
Chapter 6 Creating Menus and Button Arrays Using the Abstract Windows Toolkit
Chapter 7 Swing Interfaces with Sorting and Searching
Chapter 8 Writing Data to a Sequential Data File