Foundations of 3ds max 6 provides readers with the conceptual tools they need to begin careers as successful computer graphics artists using the most popular, high-end
3D animation package available today.
Carefully planned tutorial exercises are the basis for getting readers quickly up to speed in a 3D environment. Based on small projects, these practical tutorials highlight the most useful features of the application while conveying the sense that users are working towards a worthwhile goal.
Not a workbook in the traditional sense, Foundations of 3ds max 6 does function as a set of directed exercises that build upon one another in an order that is both logical and intuitive and is designed with the needs of the beginner in mind.
Chapter 1 Getting started
Chapter 2 Foundations of modeling
Chapter 3 Geometry pipeline
Chapter 4 Foundations of animation
Chapter 5 Compound objects
Chapter 6 Mesh modeling
Chapter 7 Patch modeling
Chapter 8 Advanced modeling
Chapter 9 Foundations of materials
Chapter 10 Mapping
Chapter 11 Cameras and lights
Chapter 12 Forward kinematics
Chapter 13 Controllers and constraints
Chapter 14 Character modeling
Chapter 15 Character animation
Chapter 16 Special effects
Chapter 17 Advanced lighting and rendering