A developer in the Flash community, covers ActionScript 2.0 syntax as well as object-oriented design and object-oriented programming (OOP) in this guide for ActionScript developers and experienced OOP developers coming from another language such as Java or C++. The book teaches object-oriented concepts, syntax, and usage, then outlines best practices for setting up and building an object- oriented project, and shows how to apply widely accepted OOP strategies and design patterns to Flash.
Part 1 The ActionScript 2.0 Language
Part 2 Application Development
Part 3 Design Pattern Examples in ActionScript 2.0
Part 4 Appendixes
Index