Inside, you’ll find complete coverage of 3ds Max 8
- Model a detailed creature right away with the Quick
Start tutorial
- Add realistic and dynamic hair, fur, and cloth to your models
- Create complex characters with Max’s new biped features
- Use the expanded Edit Poly options to work more
efficiently with Edge Ring and Edge Loop selections
- Explore Max’s new Asset Tracking system including
the Autodesk Vault client
- Make texture creation a snap with the new Pelt mapping
method and the Render UVW Template feature
- Save, load, and retarget animation files using the
supported XML Animation File (XAF) format
- Easily render a series of stills from several angles with the
new Batch Render tool
Part I Learning the Max Interface
Part II Working wiht Objects
Part III Modeling
Part IV Materials and Maps
part V Cameras and Lighting
Part VI Animation
Part VII Working with Characters
Part IX Rendering and mental ray
Part X MAXScript and Plug-Ins