- 3ds Max is used to create 80 percent of commercially available video games, including those for Microsoft Xbox 360, Sony Playstation 3, and Nintendo Wii
- Readers will master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock
- A Quick Start chapter shows beginners how to create an exciting animation their first day using the software
- Offers extensive detail on the latest features allowing quick ramp-up for veterans of earlier 3ds versions
- Includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art
- DVD contains all the examples in the book, models and textures that readers can customize, as well as a full-color and searchable PDF of the book
Part I: Getting Started with 3ds Max
Part II: Working with Objects
Part III: Modeling Basics
Part IV: Materials, Cameras, and Lighting Basics
Part V: Animation and Rendering Basics
Part VI: Advanced Modeling
Part VII: Advanced Materials
Part VIII: Advanced Animation Techniques
Part IX: Dynamic Animation
Part X: Working with Characters
Part XI: Advanced Lighting and Rendering
Part XII: MAXScript and Plug-Ins