Author Ted Boardman answers these questions and more in this comprehensive guide to one of today's leading 3D graphics and aniamtions applications. You'll not only learn the process of modeling and animating objects in 3ds Max 8, but also gain an appreciation for its underlying retionale. As you complete the exercises and tutorials in this book, you'll discover new features that make 3ds Max 8 even more powerful and easier to use. Whether you're a new user or an old pro looking to increase your productivity.
Chapter 1 Workflow
Chapter 2 Fundamental Concepts
Chapter 3 Fine-Tunning Productivity Via the 3ds Max Interface
Chapter 4 Basic Modeling
Chapter 5 Modeling
Chapter 6 Cameras
Chapter 7 Basic Lighting
Chapter 8 3D Lighting
Chapter 9 Rendering
Chapter 10 Creating Convincing Materials
Chapter 11 3D Materials
etc.