Autodesk 3ds Max is the application of choice for professional animators working in game design film effects because of its amazing set of character animation tools. But while the results these professionals achieve can be stunningly complex, animating characters with 3ds Max doesn't have to be hard. Its powerful Biped module, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. The easy-to-follow instructions in this book will have you animating your own characters in just a few hours.
Section 1 Getting Started
Chapter 1 Character Studio Basics
Chapter 2 Posing the Biped
Chapter 3 Skinning
Section 2 Footstep Animation
Chapter 4 Basic Footsteps
Chapter 5 Footstep Timing
Chapter 6 Advanced Footsteps
Section 3 Freeform Animation
Chapter 7 Animating with Freeform
Chapter 8 Body Animation
Chapter 9 Arms and Hands
Section 4 Combining Motions
Chapter 10 Motion Mixer and Motion Flow
Chapter 11 Basic Crowds
Chapter 12 Complex Crowds
Chapter 13 Biped Crowds