Topic include
- Drawing and rendering geometric data such as points, lines,
and polygons
- Controlling color and lighting to create elegant graphics
- Creating and orienting views
- Increasing image realism with texture mapping and shadows
- Improving rendering performance
- Preserving graphics integrity across platforms
Chapter 1 An introduction to OpenGL
Chapter 2 Drawing primitives
Chapter 3 Transformation and viewing
Chapter 4 Lighting
Chapter 5 Pixel rectangles
Chapter 6 Texture mapping
Chapter 7 Extensions and versions
Chapter 8 Platform-specific interfaces