This new edition of the popular guide (it's called the "Redbook" within the OpenGL programming community) is updated for OpenGL versions 1.5 and 2.0. Assuming familiarity with C programming and advanced mathematics, the guide explains how to draw a properly colored and lit 3D object with the OpenGL graphics system, and add sophisticated features to a 3D scene. The fifth edition covers vertex arrays in buffer objects, occlusion queries, and the new shader features in 2.0. Annotation ฉ2005 Book News, Inc., Portland, OR
1 Introduction to OpenGL
2 State management and drawing geometric objects
3 Viewing
4 Color
5 Lighting
6 Blending, antialiasing, fog, and polygon offset
7 Display lists
8 Drawing pixels, bitmaps, fonts, and images
9 Texture mapping
10 The framebuffer
etc.