With this book, you'll be able to Model, Rig, Animate any character for your own animation projects. Michele Bousquet's clear explanations and concise tutorials begin by showing you how to model a low-polygon character.
Then you'll go on to create a rig with custom controls,
using the same tools the pros use every day. When you've completed the rig, you'll animate the character with tried-
and-true animation principles.
Section I Character modeling
Chapter 1 Modeling the body
Chapter 2 Modeling the head
Section II Character rigging
Chapter 3 Bones
Chapter 4 Rigging the bones
Chapter 5 Skinning
Section III Animation
Chapter 6 Animating the body
Chapter 7 Facial animation