รูปภาพสินค้า รหัส9780240805825
9780240805825
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ผู้เขียน Christy Marx

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รายละเอียดหนังสือ
รหัสสินค้า: 9780240805825
จำนวน: 248 หน้า
ขนาดรูปเล่ม: 188 x 246 x 15 มม.
น้ำหนัก: 625 กรัม
เนื้อในพิมพ์: ขาวดำ 
ชนิดปก: ปกอ่อน 
ชนิดกระดาษ: กระดาษอาร์ต 
หน่วย: เล่ม 
สำนักพิมพ์: Elsevier  
:: เนื้อหาโดยสังเขป
"Writing for Animation, Comics, and Games" explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way.

The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. It covers career rules of the road for comics, computer games, and animation...from an insider's perspective. It is written for beginners and professionals alike. It is authored by a distinguished writer, whose credits include "X-Men Evolution", "Teenage Mutant Ninja Turtles", and "Lord of the Rings".
:: สารบัญ
1. History/evolution of animation
2. Terminology
3. The basics
4. Breaking and entering
5. History/evolution of the comic book
6. What is a comic book?
7. Breaking and entering
8. History/evolution of videogames
9. Writing vs. design
10. The script format
, etc.