This essential guide explores the cutting-edge creative potential of game audio systems, addresses the latest working methods used in creating interactive and non-linear audio programming for games, and examines the shifting roles and responsibilities in game audio integration.
Chapter 1 Regarding audio in games - the curtain rises
Chapter 2 Game audio APls - audio building blocks
Chapter 3 Introduction to interactive game audio -
What now?
Chapter 4 Digital audio services - open up, it's the DA!
Chapter 5 Interfacing with MIDI - interpreter, please!
Chapter 6 Case study 1: Extending MIDI file performance -
start me up!
Chapter 7 Building a software synthesizer - gonna build
me a robot!
Chapter 8 Case study 2: Improving audio performance - faster,
you fool, faster!
Chapter 9 Dynamic audio behavior - give me a call...
Chapter 10 Giving control to the audio artist -
I got the power!
Chapter 11 Case study 3: Audio/visual coordination -
I'll be around...
Chapter 12 Future topics and directions -
where do we go from here?
Appendix A Soundtrack Manager script commands
Appendix B Game audio resources