Successful game programming requires at least a rudimentary understanding of central math topics. While most books neglect the point-by-point details that are necessary to truly hone these skills, Beginning Pre-Calculus for Game Developers tackles each task head on, using easy-to-understand, hands-on exercises. You will conquer the basics of these essential math topics and will then learn how to specifically apply each skill to the field of game programming. Whether you are searching for an entertaining, engaging way to improve your math skills or you wish to develop the background skills necessary to boost your game programming, Beginning Pre-Calculus for Game Developers serves as the step-by-step guide that will help you tackle pre-calculus with confidence.
Chapter 1 About Pre-Calculus
Chapter 2 Number Systems and Properties
Chapter 3 Sets, Exponents, Roots, and Radicals
Chapter 4 Expressions, Relations, and Functions
Chapter 5 Functions and More Functions
Chapter 6 Lines, Slopes, and Functions
Chapter 7 Distances and Other Things
Chapter 8 Polynomial Equations
Chapter 9 Quadratic Equations
Chapter 10 Visual Formular, Important Graphs, Inequalities, and Other Things
Chapter 11 Systems and Matrices
Chapter 12 Trigonometry