Darby lives in the UK where he has been working in the IT industry for some 12 years. Written for computer game enthusiasts interested in creating their own games, working in the game industry, or doing a games design course at a college or university, and educators looking at running a games class at school, his text covers all steps of the game creation process, from an original idea to the final stage of writing, testing, and distributing a game. The accompanying CD-ROM contains everything needed to create the games included in the text and additional applications on distribution and packaging, including trial versions of The Games Factory 2.0, Install Creator, and Patch Maker.
1 Games, Games, and More Games
2 Game Design Methods
3 Programming Concepts
4 TGF Creation Basics
5 Finding Your Way Around
6 Objects, the Cornerstone of Creation
7 Configuring Properties
8 TGF Coding Basics
9 Backup and Game Recovery
10 Movement
etc,