For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses. Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
Part 1 Getting Started
- Introduction to Software Engineering
- Modeling with UML
- Project Organization and Communication
Part 2 Dealing with Complexity
- Requirements Elicitation
- Analysis
- System Design: Decomposing the System
, etc.
Part 3 Managing Change
- Rationale Management
- Configuration Management
- Project Management
, etc.
Part 4 Appendices